Help adding Syphon to Unity 3D project

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  • #6302
    rsodre
    Participant

    Hello,

    I’m adding a Syphon Server to an existing project on Unity 3D 3.5.5.
    The readme is not clear on what I need to import to my project to make it work. What I figured out and did was:

    Import to Standard Assets
    Unity Example/Assets/Plugins
    Unity Example/Assets/Editor
    Add to main Camera:
    Plugins/Syphon
    Plugins/SyphonTexture/SyphonServerTexture

    When I run, Unity can’t find the bundle:

    System.DllNotFoundException: SyphonUnityPlugin
    at (wrapper managed-to-native) Syphon:InitServerPlugin ()
    at Syphon.cacheAssembly () [0x00006] in /Volumes/HDD/Dev/Unity/missile_onefinger/Assets/Standard Assets/Plugins/Syphon.cs:232
    at Autorun..cctor () [0x00024] in /Volumes/HDD/Dev/Unity/missile_onefinger/Assets/Standard Assets/Editor/SyphonHelper.cs:38
    UnityEngine.SetupCoroutine:InvokeStatic(Type, String, Object)

    Never used plugins, but I understood from Unity docs that it is imported automatically, right?

    My rig…
    Mac OS 10.7.4
    Unity 3.5.5
    Syphon for Unity 3.5 Public Beta 2 a3

    Suggestions… (I can help with that once I make it all work)
    – Add all the required files as a package on the Asset Store.
    – Make a step by step tutorial for implementing a syphon Server and Client on an existing project.

    Thanks,
    Roger Sodre

    #6303
    vade
    Keymaster

    Double checking you are using Unity 3.5.5 Pro?

    #6304
    rsodre
    Participant

    Yeah!
    Worth every penny!

    #6342
    rsodre
    Participant

    Got back to it today and solved.
    The Editor and Plugins folder must reside at project’s root.
    Unity assets and objects organization is a mess!

    #6343
    vade
    Keymaster

    Glad its working for you. Im not enough of a Unity user to know all the ins and outs, but I do know for others its been working. Glad its something “silly” and not a deep issue with our approach.

    #6355
    Brian Chasalow
    Participant

    yeah. don’t try to keep it neat and don’t rename /Editor or /Plugins- keep the example’s layout and you’ll be fine.

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