Hello,
I’m adding a Syphon Server to an existing project on Unity 3D 3.5.5.
The readme is not clear on what I need to import to my project to make it work. What I figured out and did was:
Import to Standard Assets
Unity Example/Assets/Plugins
Unity Example/Assets/Editor
Add to main Camera:
Plugins/Syphon
Plugins/SyphonTexture/SyphonServerTexture
When I run, Unity can’t find the bundle:
System.DllNotFoundException: SyphonUnityPlugin
at (wrapper managed-to-native) Syphon:InitServerPlugin ()
at Syphon.cacheAssembly () [0x00006] in /Volumes/HDD/Dev/Unity/missile_onefinger/Assets/Standard Assets/Plugins/Syphon.cs:232
at Autorun..cctor () [0x00024] in /Volumes/HDD/Dev/Unity/missile_onefinger/Assets/Standard Assets/Editor/SyphonHelper.cs:38
UnityEngine.SetupCoroutine:InvokeStatic(Type, String, Object)
Never used plugins, but I understood from Unity docs that it is imported automatically, right?
My rig…
Mac OS 10.7.4
Unity 3.5.5
Syphon for Unity 3.5 Public Beta 2 a3
Suggestions… (I can help with that once I make it all work)
– Add all the required files as a package on the Asset Store.
– Make a step by step tutorial for implementing a syphon Server and Client on an existing project.
Thanks,
Roger Sodre