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March 23, 2012 at 3:05 am
#5764
Participant
In CoreGraphics API I’ve found CGDisplayCreateImage that best fits the needs. This path implies a copy from the virtual device frame buffer to a new buffer in RAM, and an upload to GPU texture every timer tick. But ok, it works and it’s the best we can have.. until a tough IOKit programmer comes out.
Coming soon.
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This reply was modified 8 years, 11 months ago by
Andrea Cremaschi.