Additionally, if you are attempting to work with Core Image Kernels after the output image from the v002 Open Kinect beta 5 (meaning, running filtering on the output image from v002 Open Kinect, not directly rendering to some geometry), do know that Core Image, as used in QC, clips floating point values. Use a GLSL Shader in a Render In Image patch, set to Float 32 bit. That technique seems to work much better in 10.8 than in 10.7. Core Image clips values to 0.0, 1.0 – which is fucking ludicrous because it can support much higher range values.
- This reply was modified 8 years, 2 months ago by vade.