Home › Forums › Syphon › Syphon Implementations – User › Unity3d and post effects › Reply To: Unity3d and post effects
May 17, 2011 at 12:56 pm
#4734
Keymaster
If you make a new texture, you should not be using glReadPixels, use glCopyTexSubImage2D, which is hardware accelerated and grabs from the current specified glReadBuffer, and copies the screen (or, well, whatever buffer you specify) into the currently bound texture.
That should be plenty fast.