Reply To: Unity3d and post effects

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#4733
AIResearcher
Participant

Well, it works well, grabs after OnPostRender and OnGUI, etc… but unfortunately (as was expected) ReadPixels is wicked slow.

Now just have to figure out how to grab a NativeTextureID somewhere further down the pipeline or figure out how to do second rendering (maybe a Composting Camera…) I’ll post back with further investigations.