Reply To: Unity issues

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Thanks again, had another play with Client textures in unity today and it was working just great.

I have started thinking about whether there will be more functionality in future, eg the ability to specify in the scripts which server to listen to, and whether in theory it would then support textures from more than one source at once. Also wondering whether it is at all possible to support shaders that have more than one texture, eg could I send normal maps to unity?

On the server side of things, Ive stripped down a project that demonstrates the strange distortion I get, you can download the Unity project files here: