Reply To: Syphon JNI Binding

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#5124
bangnoise
Keymaster

We need to encapsulate the SyphonImage which owns the texture, otherwise you’ll end up drawing with an invalid texture ID – the only way to do that without an extra object would be to have “lock” and “unlock” functions in the client which retain the current SyphonImage then release at unlock, but that greatly complicates multi-threaded use.