Reply To: Syphon inside Max4Live

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#4830
vade
Keymaster

Ensure that your Syphon objects share the named OpenGL context that the v-module patches use.

Ensure that they are banged (rendered) at an appropriate time.

It looks like you’d want to put the [jit.gl.syphonserver mrender1FXslab @servername v-module] after the red jit.gl.slab above the video plane in this image.

http://www.fabriziopoce.com/open_patcher_a.png