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September 27, 2012 at 6:00 pm
#6358
Participant
Found the problem, we need this after Graphics.Blit() on SyphonServerTexture.cs:
Syphon.SafeMaterial.SetPass(0);
To understand it, I did a good polish on this script.
I’m also fixing some GUI problems I’m having and will check in after I finish my project.
btw, who made this Unity plugin?