Reply To: Performance down with GLSL in QC

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#5243
vade
Keymaster

Right, because its either a fill rate, or programmable pipeline issue using up the GPU cores. Adding additional operations are never “free”. Syphon tries its best to be as lightweight as possible, but sometimes a copy operation (and in the other client app, additional drawing) happens.

Alas, not much we can do about that. But it seems like that comp in and of itself is borderline too heavy for whatever you are running it on.