Reply To: OpenGL 3.2 Context causes glitches?

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#6203
vade
Keymaster

I was speaking with @bangnoise about this a touch earlier today.

I’m not 100% up on all of the 3.2 nuances, but is there a way to have the same code path work in 3.2 and 2.1 ? My understanding is generic vertex attributes replace all vertex/texture coordinate/normal etc matrices, modes, like OpenGL ES 2.0. This means we’d need a custom shader, shader loading, and additional state management in the framework, correct?

Do you mind putting a giant caveat on the git page for that Syphon Framework that states its not to be used with any shipping code? We’ve tried to do a really good, conservative job with not letting too many pre-release code bases get out in the wild, since compatibility is key. Just saying 🙂

Thanks for tackling this! We definitely want 3.2 compatibility, so any input / insight on this is huge. Thanks again!