Reply To: OpenGL 3.2 Context causes glitches?

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#6202
ZeroStride
Participant

I’ve got a GitHub branch of that proposal working, and I’m going to poke at a GL 3.2 friendly version of texture publishing via VAO and non-fixed function calls. Blitting will also resolve any kind of MSAA going on with that FBO.

The 2.x version should work via the APPLE extensions, and controlling shader code via the  __VERSION__ macro. I’ll do a post once I have that branch uploaded.