Reply To: OpenGL 3.2 Context causes glitches?

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#6225
ZeroStride
Participant

I haven’t used CGLMacros because it errors if you include gl3.h, and doesn’t have any GL3 functions exposed.

Interestingly enough, after digging through headers, gliDispatch.h (definition of struct for GL function pointers) there are pointers for up through OpenGL 3.3 in there. Each of the CGLMacros evaluates to looking up the function pointer, and then auto-passing the renderer in as the first parameter to that function pointer, followed by the standard GL args.

It seems like support could easily be added for the GL3 functions to this. I’m wondering what Mountain Lion looks like (I haven’t upgraded). This is interesting stuff.