Home › Forums › Syphon › Syphon Development – Developer › OpenGL 3.2 Context causes glitches? › Reply To: OpenGL 3.2 Context causes glitches?
July 27, 2012 at 12:31 pm
#6224
Keymaster
Then something is wrong. Using cgl_ctx for and CGLMacros should always be used, it makes can make a large difference end of day. We can eventually take a look and see whats up.