Reply To: OpenGL 3.2 Context causes glitches?

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#6220
bangnoise
Keymaster

Using <OpenGL/CGLMacro.h> you don’t need to get/store/set the CGL context at all – just make sure the variable named cgl_ctx is the one you’re drawing into and the macros will direct glFunction calls to the appropriate context. Otherwise at first glance I heartily approve these changes.

  • This reply was modified 8 years, 4 months ago by bangnoise. Reason: OpenGL/CGLMacro.h probably isn't a useful html tag