Reply To: OpenGL 3.2 Context causes glitches?

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#6214
ZeroStride
Participant

Hah, well I’ll be damned…glFlushRenderAPPLE() was the droids I was looking for.

I’ll see how creating a different context goes. That could be the cleanest solution and thread-friendly to boot.

Edit: Well that was easy. Works great. I was able to nuke all the state store/restore stuff and simply get/restore the CGL context instead. Changes pushed to PSW-OpenGL3 branch on GitHub (Diff). Also it seems to be a performance increase, but that could just be subjective. I’m tempted to do some profiling.

  • This reply was modified 8 years, 4 months ago by ZeroStride. Reason: Went and implemented it