Reply To: OpenGL 3.2 Context causes glitches?

Home Forums Syphon Syphon Development – Developer OpenGL 3.2 Context causes glitches? Reply To: OpenGL 3.2 Context causes glitches?

#6211
vade
Keymaster

Quickly, re: FBO’s, I am pretty sure Apple has notes about that, and that you have to do a GLFlush, or a glFlushAppleRenderer (which is a touch more lightweight as I understand it), to get cross thread/context state changes synced. I’m pretty sure that should work.