Home › Forums › Syphon › Syphon Development – Developer › OpenGL 3.2 Context causes glitches? › Reply To: OpenGL 3.2 Context causes glitches?
July 23, 2012 at 6:05 pm
#6211
Keymaster
Quickly, re: FBO’s, I am pretty sure Apple has notes about that, and that you have to do a GLFlush, or a glFlushAppleRenderer (which is a touch more lightweight as I understand it), to get cross thread/context state changes synced. I’m pretty sure that should work.