So, right now, the Unity Syphon client plugin simply returns the first server found. We have to add some logic to tell it which server to use. Basically, this means bridging the C# to Objective-C String objects to that the internal search mechanism can find the specified server.
We’ve not gone there yet because we’ve been busy bootstrapping the other implementations, and working on other bugs. If you want to lend a hand and attempt that code, that would be great!