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October 1, 2013 at 10:13 am
#33824
Participant
Got it working! The key (via Brian on twitter) was too apply different materials to each object I wanted to receive a different source. I used syphonSupportedShader and syphonSupportedShader1, which ship with the Syphon Unity integration. Once I’d added each of those to my two GameObjects, I could render the different sources.