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Reply To: Mirroring texture horizontally and vertically

Home › Forums › Syphon › Syphon Development – Developer › Mirroring texture horizontally and vertically › Reply To: Mirroring texture horizontally and vertically

July 15, 2013 at 8:59 am #26478
vade
Keymaster

Just bind the shader and unbind it when you’re in the FBO. Theres no reason at all to hit the CPU for any of what you need.

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