Home › Forums › Syphon › Syphon Development – Developer › Mirroring texture horizontally and vertically › Reply To: Mirroring texture horizontally and vertically
July 15, 2013 at 8:59 am
#26478
Keymaster
Just bind the shader and unbind it when you’re in the FBO. Theres no reason at all to hit the CPU for any of what you need.