Home › Forums › Syphon › Syphon Implementations – User › jitter opengl optimization for syphon, jitter to vdmx, vdmxout vs syphonclient, › Reply To: jitter opengl optimization for syphon, jitter to vdmx, vdmxout vs syphonclient,
1) Yes. use the same texture upload path but send the texture to Syphon, and or a video plane.
2) Beta 8 has Syphon built in. Consult the VDMX forum for how to use it. basically, its a built in source. Suggest you use that, its a touch more efficient than using the QC Plugin method to get Beta 7 working with Syphon (beta 7 requires the separate QC Syphon plugin for it to work, beta 8 “just works”).
3) Yes. Use the Jitter Syphon Server and VDMX B8 client will see it.
4) Not applicable.
5) Syphon Recorder will takes images from Jitter if you use the Jitter Syphon Server. The jitter Syphon server takes in textures. You can copy the “screen” I think in jitter, to a texture. That should in theory do it. Im sure you can finagle it.