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October 4, 2011 at 8:04 pm
#4903
Keymaster
Its been a while since I played with AUVI, but I recall those objects having serious alpha issues when using them with GL.
It is possible the matrix you are sending to jit.gl.syphonserver having a alpha plane full of 0, rather than 255. Try manually forcing the alpha to “1” on the AUVI objects, and see if that solves your issue.