Reply To: isadora and syphon

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I’m not sure if Isadora has a completely GPU accelerated pipeline to be honest, which is one of the things that makes the Unity, Quartz Composer, FFGL and Jitter implementations so fast, everything stays on the GPU.

Thanks for the explanations though, glad it was somewhat working. Can you post a how to to get it up and running, and what is needed? Maybe someone can experiment and see if a faster method is possible.

Thanks again!