Reply To: Grey Screen of Death

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Welcome to the world of GPU-driver induced kernel panics… They shouldn’t happen, but they are easily triggered by abusing the GL.

Creating a reduction is my usual strategy when faced with kernel panics – often it’s the quickest way to identify the bad code, even though it can be a pain. Also, if you haven’t already, run your app in OpenGL Profiler, breaking on errors, and see if it throws any GL errors prior to causing the KP.