Reply To: Frame rate issues in a client with Unity Syphon server

Home Forums Syphon Syphon Implementations – User Frame rate issues in a client with Unity Syphon server Reply To: Frame rate issues in a client with Unity Syphon server

#4930
vade
Keymaster

Also, both Simple Server and Client render on the main thread with, so you can’t really rely on that for looking at hiccups and determining the cause. Main thread / runloop issues will interrupt rendering for both (just hold a menu down). It.. Is “simple” for a reason – just a fairly straight forward implementation.

Try loading a composition up with QCPlayer.app (Developer example that uses CVDisplayLink to drive rendering), you should see much fewer hiccups.