Reply To: float textures, cpu buffer support

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#5191
bangnoise
Keymaster

The above is intended as a solid start rather than a finished implementation.

You probably would want to use more than one PBO, although the way you do it (a low fixed number, or a pool) would depend on what you were doing with the buffers subsequently.

CoreVideo is likely doing something very similar to the above behind the scenes – its advantage is simply lightness of code.