Reply To: Crap Jitter Bug Report

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#4996
vade
Keymaster

One of the things the updated Jitter externals do is fix a bug (on our end) with render to texture not always working with jit.gl.syphon * due to an error/assumption on our part.

Another issue is the order of messages. This patch does not seem to do much but just render an erase color to a texture. Personally I always use @automatic 0 to ensure I know when things are, and are not rendering. Specifying gl objects without @layer or @automatic 0 means the renderer chooses what order to bang them in, resulting sometimes in confusion, or poor ordering.

This works with @visible 0 for the renderer for me.

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