I have just been banging my head against the wall to get shadows working properly using point lights and the Deferred rendering path
I found a very weird work around. If I put an object in the scene with the shader Transparent/Diffuse, the other objects (with normal diffuse shaders) now cast shadows as they should. Is this in line with the bug described above – or is this a different issue?
Up until now I have been using the previous Unity Bundle, but it is the same case with the new version. Also, the new Unity Example project is broken – I get this message: “Rebuilding Library because the asset database could not be found!” when I open the project and none of the shaders are compiled properly etc. Do you know if anyone has had similar problems?
Does the fix uploaded to the SVN solve the shadow issues as well?