Reply To: Bypass QCRenderer single-thread limitation

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#26892
lgcpovoas
Participant

Would that be like rendering a texture into a bitmap image? I could reduce the resolution (since my application wont require too much) on the render target.

I know nothing about OpenGL, or what it is an ‘FBO’ right now. I am more into OpenCV. Would you advise me some tutorial to start up on that?

Thanks!