Home › Forums › Syphon › Syphon Development – Developer › Bypass QCRenderer single-thread limitation › Reply To: Bypass QCRenderer single-thread limitation
August 2, 2013 at 8:21 am
#27887
Participant
I did it using Cinder. This is just a part of the project so I could not spend too much time learning openGL and objective C (where my troubles are). Thanks for the support!
Syphon is just great!