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Actually, I figured that out — I simply can change the texture type to my type and that fixed the scaling issue. However the crop and warp still aren’t transferred to the client, but rather an unwarped complete texture: http://post.scriptum.ru/svalka/dragToSyphon.png, when i get the texture to publish via a
ci::gl::Texture mTex = ci::gl::Texture(ci::app::copyWindowSurface());
I would appreciate your thoughts how this should be done properly.