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Yes, setMatricesWindow sets the viewport and its origin. The fresh Simple Client shows the correct size of the crop area, so I think the bug is in the crop procedure itself. Anyway, even with the current state, I can move on, since I seem to have been able to solve main issue of dynamically cropping the textures on the graphics card and handing them over to isadora — thanks to Syphon!
Best regards and thanks — you guys are great.