CGLSetCurrentContext( [context CGLContextObj] );
to set the current context, this is the context from my NSOpenGLVuew, I don’t see anything that would make it not current. This is also the context I am passing into the Syphon when I start the server.
I think what I have is Core context correct?
Yes, I am positive on the texture target. I used apitrace on the running app to just make sure textures are being constructed properly and I can view them at any frame. They look correct in apitrace.
I don’t see any errors being reported, including in API trace.
Just for the heck of it, I created a garbage texture basically just with some fake data to see if it would pass it along. I did get it to send something, but it only draws 1/2 of the display diagonal.
Context is being generated in my main like so:
StretchView *view = [[StretchView alloc] initWithFrame: NSMakeRect (0, 0, WIDTH, HEIGHT) ];
StretchView is derived from NSOpenGLView. (This was sample code I found for Cairo_nsgl usage)
And the initialization of all the Cairo stuff is (and syphon)
context = [super openGLContext]; [context makeCurrentContext]; glEnable(GL_TEXTURE_2D); glGenTextures(1,&texture); cairo_device_t *device = cairo_nsgl_device_create (context); surface = cairo_gl_surface_create_for_view (device, self, WIDTH, HEIGHT); cr = cairo_create (surface); renderTimer = [NSTimer timerWithTimeInterval:0.001 //a 1ms time interval target:self selector:@selector(timerFired:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:renderTimer forMode:NSDefaultRunLoopMode]; [[NSRunLoop currentRunLoop] addTimer:renderTimer forMode:NSEventTrackingRunLoopMode]; //Ensure timer fires during resize //start syphon myServer = [[SyphonServer alloc] initWithName:@"Cairo Output" context:[context CGLContextObj] options:nil];
I initially didn’t want to post in a million things I tried until I had some sort of direction to start. Most of my GL work has been on the Raspberry Pi platform lately so still learning a lot about how it’s put together in OSX.
Thanks for taking a look.
- This reply was modified 3 years, 10 months ago by Rick Burnett. Reason: fixing code tags