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December 17, 2016 at 11:16 pm
#59223
Participant
I’ve been trying really hard to draw a GL_TEXTURE_RECTANGLE_ARB to a GL_TEXTURE_2D in order to perform mipmapping, which GL_TEXTURE_RECTANGLE_ARB does not support.
I’ve tried accessing the pixel data directly but with no success. If you should succeed with accessing the pixels, please post your solution.