Reply To: Pixel Access from Texture to an Array

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#59221
ay
Participant

Thanks so much!

I tried to implement a version of this and am still getting random values.

Just want to make sure my logic is correct.

The process is:

INIT STEP
Create frame buffer, Texture

Frame Step
Bind the texture to frame buffer
Establish a PBO
Pack Framebuffer into PBO
Save PBO
Then access the pixels.

Thanks again.