Reply To: UE4 Audiovisual Community Looking to Kickstart Syphon Plugin

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#59054
nowherestudio
Participant

I’m also really looking forward to make some projection mapping with this engine.

I’m a developer and I’d love to do it. I was going to post a proposition to kickstart or make an asset for the asset store.

It’s been a while since I didn’t code in C++, but after looking the code provided by Vade, I don’t think it should be too hard to achieve an integration.Everything looks very well documented.

To be very safe, I think that can take around 2 or 3 months, the time to :
-familiarize with Unreal and its integration doc
-understanding Syphon’s code
-Integration in the blueprints
-Testing & debug