Reply To: Grey Screen of Death

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All I was saying is that you actually can’t use OpenGL on a secondary thread without locks.

Direct quote from Apple’s documentation: “When you use an NSOpenGLView object with OpenGL calls that are issued from a thread other than the main one, you must set up mutex locking. ”

I’ve gone ahead and implemented these locks in the code I’m working on, so I’ll report back in a bit if I’m still getting crashes.