Reply To: Grey Screen of Death

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Ok, actually I don’t think that’s the problem. But I think this is:

Apparently all GL functions need to be locked when rendering isn’t in the main thread. NSOpenGLView will call GL functions from the main thread when the window is resized, etc. So not only does the secondary thread have to be locked, but all functions in NSOpenGLView have to be overriden and locked as well.