Reply To: Show debug camera in unity Syphon

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#58650
Brian Chasalow
Participant

Oh- basically you’d need to render your multiple cameras to different
subsections of a rendertexture, and serve that rendertexture to Syphon.

I’ve done this before because mad doubler is awful, but i don’t have a generic solution for the problem. If i were you, i’d just use a particular camera as the ‘rendered composition’ which serves to syphon, then render the other cameras to rendertextures that display as planes in your scenes.